Tag Archives: deepdreams

Materiality: FAKE

DD4_layersI’ve got two short articles in MATERIALITY: FAKE, now online at Pinknantucket Press:

An uncanny valley in reverse is a brief illustrated attempt to explain the computational underpinning of deepdreams for a lay audience.

Vermiculation, on the use of fake rustic textures in classical architecture and its colonial domestic descendants.

Deepdreams Dive Two: the MIT Places Neural Net

Here are some more sample images run on the same randomised coloured fog as the last dive. These are done with a different neural net, based on the MIT Places database. They lack the biomorphic horrors of the default net, but they have a kind of weird beauty.

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3a. Low-level features, and a tendency to diffract colour

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3b. These look curiously suggestive of the spiral patterns on ancient Celtic artefacts.

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4a. You can really see how the Places net gets cues from colour here: as you might expect, the green parts seem to want to turn into parks.

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4b. This layer is just crazy for chairs. And windfarms.

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4c. Pagodas as far as the eye can see.

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4d. The wind farms are back, and the pagodas are starting to look like stupas.

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4e. It’s strange how at the higher levels, this model starts to go wonky. There are anphitheatres forming in the lower left.

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5a. Oddly specific details here: a watertower and a fountain.

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5b. This is the only layer in this net that I find very unsettling. There are suggestions of distorted faces, and something like a pine-forest in the middle.